使用方式
先完成一次順手的操作
- 在射門格按住手指(或按鍵),看著力道計量棒移動;在綠色甜蜜點放開,選好角度射出五球。
- 5 球射完後換你守門:看清 AI 前鋒的助跑角度,在他踢出前選好方向撲救。
- 門將的「讀心」計量表和挑釁台詞只看你過去的習慣——刻意換邊就能讓它猜錯,這才是主角。
- 對決結束後查看「對決紀實」卡——它列出每一球你射的角和門將猜的角,讓你看清楚自己的模式。
五球定生死。但門將會記住你——它讀的是你過去的習慣,不是這一球。 Five kicks. The keeper learns your habits and taunts you with what it knows — beat a mind-reader, not a shot-blocker.
快速導覽
把需要的說明放在工具下方,讓第一次使用與之後回來複用都更順。
英文搜尋: penalty shootout game、penalty kick mind game、goalkeeper guessing game、free penalty browser game
使用方式
常見情境
常見問題
它是用一張誠實的「過去射門」頻率/近期表來判斷,只看你先前射過的角,絕不偷看你正要射的這一球。所以它猜中時,是因為你真的偏好那個角;你刻意換邊,它就會撲錯。
有。助跑角度大約七成對應射門邊、出腳前的猶豫對應吊射,這些線索故意不寫成教學——靠你自己看比賽看出來。
五加五球加可能的驟死,全程約三分鐘以內。所有射門與撲救按鈕都在 375px 直式畫面的下三分之二拇指範圍內,重賽一鍵。
刻意不使用任何受商標保護的隊伍、球員或賽事名稱;夏日盃賽的氛圍只靠人群、燈光與彩帶營造,球衣是純色。
Quick guide
Compact below-tool notes that help first-run users and repeated visitors move faster without changing the main interface.
Chinese search: 點球 遊戲、十二碼 遊戲、罰球 對決、守門員 撲救 遊戲、騙過門將 遊戲
How to use
Examples
FAQ
No. The 讀心 meter only reads your past shots, never the one you're about to take. When it guesses right it's because you really do favor that corner — break the pattern and it misses.
Yes. The run-up angle correlates with shot side about 70% of the time, and a hesitation before the kick correlates with chip shots. These clues are intentionally unsignposted — figure them out by watching.
Five plus five kicks plus possible sudden death — under three minutes total. All shooting and diving buttons sit in the lower two-thirds of a 375px portrait screen, in thumb range. One-tap rematch.
Intentional trademark hygiene — no team, player, or event names anywhere. The summer-tournament vibe comes from crowd noise, lights, and confetti only; kits are plain colours.